Drawing lines
<section id="starter-3">
<canvas id="canvas" width="800" height="400"></canvas>
</section>
<script src="../../js/libs/three.r112.js"></script>
<script src="../../js/libs/utils.js"></script>
<script src="../../js/components/starter-3.js"></script>
/* No context defined. */
(function() {
document.addEventListener('DOMContentLoaded', function() {
console.log("hello let us begin using threejs as well");
// Drawing lines: https://threejs.org/docs/index.html#manual/en/introduction/Drawing-lines
// Set-up
const scene = new THREE.Scene();
const canvas = document.getElementById('canvas');
const camera = new THREE.PerspectiveCamera( 45, canvas.width / canvas.height, 0.1, 1000 );
camera.position.set( 0, 0, 5);
camera.lookAt(0, 0, 0);
const renderer = new THREE.WebGLRenderer({
canvas: canvas,
antialias: true
});
renderer.setSize( canvas.width, canvas.height );
// Define a LineBasicMaterial
var material = new THREE.LineBasicMaterial( { color: 0x0000ff } );
// Create a basic geometry and give it some vertices
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3( -2, 0, 0) );
geometry.vertices.push(new THREE.Vector3( 0, 2, 0) );
geometry.vertices.push(new THREE.Vector3( 2, 0, 0) );
geometry.vertices.push(new THREE.Vector3( 0, 0, 2) );
geometry.vertices.push(new THREE.Vector3( 0, 2, 2) );
geometry.vertices.push(new THREE.Vector3( -2, 0, 2) );
// Put the material and the geometry together to get a line object.
// Add it to the scene.
var line = new THREE.Line( geometry, material );
scene.add( line );
// Animation loop.
var animate = function () {
requestAnimationFrame( animate );
line.rotation.x += 0.01;
line.rotation.y += 0.01;
line.rotation.z += 0.01;
renderer.render( scene, camera );
};
animate();
});
}());
#starter-3 {
background: #323232;
height: 100vh;
margin: 0;
display: grid;
#canvas {
background: #fff;
align-self: center;
justify-self: center;
}
}