Moving the spotlight in a circle around a reflective objects
<section id="starter-7">
<canvas id="canvas" width="800" height="400"></canvas>
</section>
<script src="../../js/libs/three.r112.js"></script>
<script src="../../js/libs/utils.js"></script>
<script src="../../js/components/starter-7.js"></script>
/* No context defined. */
(function() {
document.addEventListener('DOMContentLoaded', function() {
console.log("hello let us begin using threejs as well");
// From 006. Move the light around the scene/object.
// Universal variables.
let lightAngle = 0;
let lightPosX = 0;
let lightPosY = 0;
let lightPosZ = 3;
// General set-up.
const scene = new THREE.Scene();
const canvas = document.getElementById('canvas');
const camera = new THREE.PerspectiveCamera( 45, canvas.width / canvas.height, 0.1, 200 );
const renderer = new THREE.WebGLRenderer({
canvas: canvas,
antialias: true
});
renderer.setSize( canvas.width, canvas.height );
// Create a sphere so we can track the movement of the light.
// Give it a MeshPhoneMaterial so we can see the effects of our light.
const geometry = new THREE.SphereGeometry( 2, 16, 16 );
const material = new THREE.MeshPhongMaterial({
color: 0x2194ce,
specular: 0x2194ce,
shininess: 7
});
const sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
// Move the camera out so we can see the sphere.
camera.position.z = 6;
// Add a directional light to show off the object
const spotLight = new THREE.SpotLight( 0xffffff, 1 );
spotLight.position.set( lightPosX, lightPosY, lightPosZ );
scene.add(spotLight);
// Animation loop.
var animate = function () {
requestAnimationFrame( animate );
lightPosX = Math.sin(lightAngle) * 10;
lightPosY = Math.cos(lightAngle) * 10;
spotLight.position.set( lightPosX, lightPosY, lightPosZ );
lightAngle += 0.02;
renderer.render( scene, camera );
};
animate();
});
}());
#starter-7 {
background: #323232;
height: 100vh;
margin: 0;
display: grid;
#canvas {
background: #fff;
align-self: center;
justify-self: center;
}
}